/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef __WEATHERMGR_H
#define __WEATHERMGR_H

#include "Common.h"
#include "SharedDefines.h"
#include "Timer.h"
#include "Weather.h"
#include <ace/Singleton.h>

class WeatherMgr
{
    friend class ACE_Singleton<WeatherMgr, ACE_Null_Mutex>;
    WeatherMgr() { }
    ~WeatherMgr();

public:

    void LoadWeatherData();

    Weather* FindWeather(uint32 id) const;
    Weather* AddWeather(uint32 zone_id);
    void RemoveWeather(uint32 zone_id);

    WeatherData const* GetWeatherChances(uint32 zone_id) const
    {
        WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
        if (itr != mWeatherZoneMap.end())
            return &itr->second;
        else
            return NULL;
    }

    void Update(uint32 diff);

    typedef UNORDERED_MAP<uint32, Weather*> WeatherMap;
    typedef UNORDERED_MAP<uint32, WeatherData> WeatherZoneMap;

private:

    WeatherMap m_weathers;
    WeatherZoneMap mWeatherZoneMap;
};

#define sWeatherMgr (*ACE_Singleton<WeatherMgr, ACE_Null_Mutex>::instance())

#endif
